The Incredible Adventures of Van Helsing II

This review was originally written for WalaWala Games.
A free copy of the game has been provided in exchange for an honest review.

Title The Incredible Adventures of Van Helsing 2
Platform: PC
Developer: NeoCore Games
Genre: Action / Adventure / RPG / Hack ‘n SlashNeocore games.

I have a special spot in my heart for Van Helsing I, thus I was very excited about trying out Van Helsing II.

The story picks up where Van Helsing I left off — The little town of Borgovia needs help, and monster hunter extraodinaire Van Helsing is there to aid it. Helping the resistance do what they must to get the city back and fend off the monsters; should you not have played the first installment at all, or if it’s been long since you touched it, the introduction video does a good job of recapping the important bits and summing up what’s been going on.

If there’s one thing to say for Neocore games it’s that they do pretty neat cinematic cut-scenes, very nice and artistic, that give you a distinct feel of watching a movie – unfortunately, even the cut-scenes can sometimes be a little bit too long when they’re put in between the action. The voice actors chosen are excellent at their roles; and the chosen depths, tones and infliction the cast uses throughout the game suit the characters very well; helping immerse you in the world. Along with the lovely visual and voices, the game has one of the best soundtracks I’ve heard in an ARPG, fitting the mood and slightly dark atmosphere of the game, atmosphere that is slightly uplifted by the many humorous lines and various pop culture references that are to be found throughout Van Helsing II, as it was in the original.

The graphics improve a little on Van Helsing I, but in my opinion they still seem to lack some optimization. Despite my computer being the recommended setup for the game, and despite being in low settings, I had the exact same problem with the game I did during my play-through of Van Helsing I … LAG. From the get go the game is just a little bit slow, and after about an hour or more of playing the game would become really slow and laggy, sometimes even freezing up for a few seconds if I continue playing. And this was in the single player campaign. It was also noticeable during loading screens – loading the game takes just a little too long sometimes, particularly during the initial loading screen.

Despite that, and jumping into the actual gaming aspect, Van Helsing II can be a delight to play. Right off the bat you’re given the option to either import a character from Van Helsing I or play with a new one which you can start from level 1 or from level 30 with a pre-designed one, which is great for trying out the different classes and builds; the difficulty of the levels also accommodates depending on which starting point you choose, so you’ll still get the full experience without finding it “too easy” just because you chose to start at level 30 instead.

I chose to start anew so I could get a fresh look at the game, plus, it’d been a long while since I’d last played the original, so a refresher course wouldn’t hurt. When starting your get you get to choose between three classes: Hunter, Thaumaturge or Arcane Mechanic. The classes are all quite different from each other, and each one has a very ample skill tree (and choice of auras) to pick and choose from, so everyone is likely to find a mix of powers and skills that suit their playing style perfectly. Personally, my favorite character is still the Hunter, though the other two can be fun to play too. My only regret in the system would be that I’d like for a bit more customization options outside the skill tree (maybe more visual variety), yet in the end it doesn’t make much of a difference.

Once you make your character you’ll also have access to the options menu (why you don’t have access to this before that is beyond me), which gives you plenty of chances to remap keys and change audio and video options. Some of these require you to relaunch the game to go into effect, which is a bit annoying as it takes long to load.

Katarina is once more with you during the game. I like the companionship and the role she plays in the overall story and gaming aspects. She can carry stuff, you can send her out shopping, and you can pick how she will behave during fights (ranged, melee, aid only, etc), all of which is pretty neat. They also have great chemistry between them, making you feel less lonely during the map runs.

The monsters are all well designed, with a fair variety to them and interesting looks and powers. The game has various difficulty modes ranging from casual to hardcore, and you can switch them at any time, yet I noticed that it seems a bit unbalanced regardless of what difficulty mode you’ve chosen: either the enemies are far too easy or far too hard, all in the same map and mode.

The story is fairly linear and simple, but it’s also intriguing; the characters are interesting, and the questing follows the same vein of its predecessor. The tower defense mode also returns, improved, and you can now send captains to do some of those quests for you, which is a nice change in pace (as I’m not particularly fond of defending things, I’m more into destroying them). The downside of this is every so often they interrupt your questing with information, “demanding” you get back to take care of a situation or another (you don’t really need to drop everything to do as they ask, and I believe you can turn this off, but the interruption is annoying nonetheless).

The first time you’re thrown into the fry -meaning the tutorial and the very first city-defending section- I found it all a tad confusing and frustrating. During the tutorial there were some pop ups that went by just a little too fast for me to read – it was only a couple, yet it was bothersome enough as I couldn’t really remember what all did and was. During the city section I had problems finding my way until I got used to the map indicators again, and then I had a bit of troubles finding some of the more out-of-the-way stairs and elevators, and choosing which answer would be correct for what I wanted to do; however, once you get past that area, the gameplay goes pretty smoothly, and if there was one thing I did appreciate it was that, while there were many things to learn, at least the main interface didn’t look cluttered.

The game offers witty dialogue and, when questing, allows you yo choose from two or three answers. I like being able to choose when talking to characters (though most of the time is just the two typical ‘yes’ or ‘no’ disguised in a colorful fashion), however it suffered from the same all the ‘choose your answer’ games suffer from: none were clear. An answer did not quite mean what I thought it would mean which made me miss a quest (for instance, on Saving Bryan had two answers that were very similar but different in tone, and I thought the second option would also give me a chance to end the conversation and go look for him, but it didn’t and it sent me elsewhere with that mission failed). I was rather annoyed to have some missions failed or postponed (or even denied completely from trying them later) simply because the option I chose still included some form of “give me more time” or “I can’t right now” but it ended up cancelling the quest instead and the quest indicator disappeared. I had the same with a quest where I could either destroy a totem or find a relic, and when I refused destroying it initially but then changed my mind, I couldn’t go back and destroy it, so I was forced on the second quest path.

After the first chapter you get to have a “pet”; a chimera you can either send to fetch stuff for you, or summon into battle. This is quite handy, and the chimera is quite adorable (in the way giant, angry beasts are adorable, I guess). It even chases around little animals while in the lair.

The areas you get to visit are quite beautiful in their steampunk, dark way; the outside world is beautiful, the attention to detail is obvious in them, and even though the maps are linear there are also plenty of side quests and secrets through them. And indeed, Van Helsing II is full of secrets which you might not find on your first play-through, so the replayability is fairly high.

Aside from the slowness and lag in singleplayer, the only bug I really encountered was when attempting to assign skill points to Katarina. In order to apply points to the skills on the top most left hand, I had to place the pointer at a very specific pixel right under the + sign or it wouldn’t let me press it at all. The rest of her skill buttons worked normally though, and the bug disappeared when I switched from windowed mode to full screen.

My multiplayer experience left a lot to be desired, in that I could not join any games and no one could join mine, so I couldn’t test it. Neocore’s support is very friendly and patient, however, and they’re likely to help if you run into any troubles. Plus they’re very active in the community, which is always good.

In brief, I truly enjoyed playing Van Helsing II, but I would mostly recommend it either to fans of ARPGs, or those who enjoyed the other installments of the series. New players might find the learning curve for it a bit too steep, and those who aren’t familiar with the story might not find it as interesting. To anyone new to the Van Helsing series, I would probably recommend they start with Van Helsing I instead of II just to familiarize themselves with the story, gameplay and mechanics of the game.


Overall rating 7.5 / 10

Locke, Stock and Barrel by Devon Rhodes

Locke, Stock and Barrel (Vampires & Mages & Weres, Oh My! #3)Locke, Stock and Barrel by Devon Rhodes
My rating: 4.5 of 5 stars

I really enjoyed it like the previous two books in the series, but the other two couples I liked better… even though I really enjoyed the way all three books came together in this third one. 🙂
For such short reads, they were very, very nice!

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Let The Right One In by John Ajvide Lindqvist

Let the Right One InLet the Right One In by John Ajvide Lindqvist
My rating: 4.5 of 5 stars award_star_gold_3

I can’t believe anyone’s mentioning Twilight in any form of comparison with this, because the only thing they have in common is it deals with vampires…

While I felt the story itself was kind of basic (what is original anymore?), I did like the characters, and Eli’s character I found particularly interesting (I would have enjoyed more details about his background), as well as the way vampires were portrayed. Oskar was a bit of a wimp, but alright nevertheless.
Overall I found it a very interesting read- and as I’ve also watched the movie, I would’ve wished to see in it a bit more of the book. I still think the adaptation was great too, and both are worth a chance.

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Whispering Willows


Break Up
Game: Whispering Willows
Genre: Adventure, Indie
Developer: Night Light Interactive
Publisher: Night Light Interactive
Release Date: jul 9, 2014
Platform: PC / Played on Windows 7
Overall rating:  9/10
Graphics: 9/10
Controls: 8/10
Level/Puzzle Design:7/10
Sound: 8/10
Story: 8/10
Replay Value: 5/10
Community: N/A



Whispering Willows is a Horror(ish)/Adventure puzzle game by Night Light Interactive. In it you play as Elena, who is looking for her father. Elena has powers that allow her to spirit-walk (or astral-project, as you may want to call it), which will help her solve puzzles, talk to ghosts, and help them move on. The game has some basis of Native American folklore, which might make it of particular interest to some.

Although the game is fairly simple and short, it has a lot going for it.
The story is interesting enough, though to get the full impact of it you really need to read all the notes you find, and not just skip them. The 2D graphics quite beautiful in their simplicity, yet still detailed enough in the backgrounds that you find yourself noticing all those little special things. The soundtrack and sounds are quite fitting the mood of the game throughout.

In Whispering Willows you’re searching for your missing father at the Willows Mansion, which is full of secrets and ghosts and passageways. You will spend most of your time moving around the maps trying to find items, secrets and such, sometimes on your body, sometime by spirit walking.
The puzzles aren’t too easy, but they’re also not incredibly hard, making them just about the right spot where you won’t necessarily feel compelled to quit or look up the answer, but will also not find it immediately for most of them. Some do require quite a bit of backtracking though, and when I played the game you could only walk and not run. I hear this has been fixed now, as the developer is very present on the forums.

It can be a bit easy to get lost as it has several locations, and at the time of playing it the game had no map system (I don’t think it’s been added, but I’m not sure) which had me backtracking and getting lost in a few parts.
The game might also seem a bit slow to some, though if you’re used to Adventure games, the pacing shouldn’t be a problem.

The replay value of this game is decent – you will probably want to play it again at some point, but likely not soon after finishing it.

All in all, I highly recommend this game to anyone looking for a short, more paranormal than horror story with a good story.