Hide and Seek: Story of Dorothy

   HideAndSeek[Story of Dorothy]- screenshot

Hide and Seek: Story of Dorothy by TabomSoft is a little horror puzzle/RPG for android. Except for the obvious backtracking required in it (like in most puzzle games, really), the game is fairly short (10 to 15 minutes per floor if you know what to do, with 5 floors and then some extra backtracking), which is not bad considering that it’s currently free (if you play it with ads).

You play Dorothy, a little girl who fell asleep in the closet while playing Hide and Seek, and now seems to have forgotten why she was there to begin with. A weird premise to be sure, but it’s a quick horror game for mobile, so I decided I’d try not to be as judge-y of it.

I, of course, promptly failed.

Despite its two endings, a lot of things don’t make sense in the story to me. Yeah, yeah, I hear those of you who liked it: “You like to be spoon fed the story.” Nope, I like stories to be clear. I guess you can interpret things a couple ways, if you’re into that; to me most of those ‘open’ stories (if it’s what it was intended to be) seem more like just writer laziness.

All the same, the story is not bad in the terms of horror games, even if it does get a bit challenged by the poor translation at certain parts throughout it.

But let’s forget about the story for now, we’re here to be scared, right?

The game has that pixel-RPG vibe of RPG Maker games. I’m not familiar enough with the horror assets of it, but I did quite like the art, sprites and the tiles used throughout. Dorothy was pretty adorable. Ambiance wise, the game took you from normal to eerie to black and white badness as you progress through the floors, and it did gave it all a bit of a gloomy, eerie feeling, so thumbs up for that.

Moving through the game is easy-peasy; you have the four movement buttons to the left and two buttons to the right (action and inventory). You interact with objects by walking up to them and pressing action, making text choices, and using items from your inventory.

The puzzles weren’t horribly difficult, but again, one or two included reading and you needed to do some slight extra job figuring out what the translation had meant. It wasn’t the worst translated game I’ve encountered, however, so it was still mostly understandable. There are more than a few timed scenes (chase scenes) which, if you know me and timed events, you will know I didn’t like them at all. Not only were they cheap tricks to get your heart pumping without using actual horror, but the monsters looked ridiculous.

   HideAndSeek[Story of Dorothy]- screenshot

The game has a gimmicky mobile item: hearts, which you lose every time you die, and you unfortunately lose hearts often because it has even some traps throughout. You replentish times every so many minutes of gameplay though, so no big deal. There are also clocks, I assume they grant you more time during chase scenes, but I didn’t try them, so I wouldn’t know.

You save on grandfather clocks which are placed rather generously through the game, a much appreciated feature considering it’s, as I mentioned, scattered with traps. I couldn’t decide if I liked these or not. They were quite interesting, though frustrating, and once you knew they existed they were rather easy to spot if you were paying attention. But the first couple felt like just cheap tricks to piss you off, so I was a bit torn.

There are various characters through the game, however, except for three of them (and then “mom” and “dad”) they didn’t bother to name any, and they are all called A, B and C. It was kind of a lazy move.

There were some problems with it though, with the save games disappearing, so save often and in more than one spot, just in case.

As for the ads, they were rather bothersome. I had some at the top which I was able to easily ignore after some playing, but the ones popping up when you lose or try to hit to go back are just cumbersome, so watch out for them.

All in all, I rather liked the game for the looks of it, but the unclear story and the gimmicky chases and silly monsters knocked a few stars out of it for me.

Is it scary? Meh. Skulls are scary… right? No?

Would I recommend it? I think you’d have fun if you’re into quick horror games, but if you like a horror game with substance, look elsewhere.

2.5/5

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