An Assassin in Orlandes

Data Break Up
Game: An Assassin in Orlandes
Genre: Adventure, Indie, RPG
Developer: Tin Man Games
Publisher: Tin Man Games
Release Date: May 12, 2015
Platform: PC / Windows 7
Overall rating:  9/10
Graphics: 9/10
Controls: 9/10
Level/Puzzle Design: 9/10
Sound: 8/10
Story: 8/10
Replay Value: 9/10
Community: N/A

An Assassin in Orlandes by Tin Man Games is a text adventure/choose your own adventure game that mixes the dice rolling of RPG with the path-choosing style of CYOA (Choose Your Own Adventure) books.

If you’ve read my previous review I’ll be repeating myself here, but: Mixing dice in with this means you will also be rolling for stats, and that most fights and encounters are purely luck based. That said, I quite enjoyed the mix of these two game styles, it makes for very interesting gameplay that mimics the board RPGs quite well, and reminds you very fondly of CYOA books.

If you’ve never read a CYOA book, it works like this: You reach a point in which you’re given two or more choices, and it indicates what page to turn to continue the story on the proper path. There are several different endings, some failure, some death, and a ‘true’ one.

Controls are simple: You just flip pages by clicking and click choices as they appear (some might be obscured if you are missing an item or certain knowledge, but otherwise you’re free to pick and choose). Should you need to, you have a bookmarking function to return to a previous point in the book, maps, etc.

At the start of the story you may also pick up the difficulty. Unlike The Forest of Doom, this one offers only two settings: A regular difficulty mode and a “casual” (cheat) one. The cheats are the same as in Forest: you can heal yourself or uncover options you might have not had otherwise, in order to get through the book.

The story is better written than in The Forest of Doom, though the main premise and how the character comes to be in troubles is still lacking a bit. Still, it’s a story I would definitely recommend for a younger audience. The fight style I found a bit more confusing than in the previous game, but it was otherwise equally luck based and mostly simple to learn.

The graphical aspect of the book was a bit more typical, but the images (in black and white) were so much nicer to look at, and the maps were also much better drawn.

Would I recommend it? Yes. But again, I’d recommend you grab it for at least half price.

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