March of Industry


Break Up
Game: March of Industry
Genre: Indie, Simulation, Strategy
Developer: Archive Entertainment
Publisher: Archive Entertainment
Release Date: Oct 7, 2015
Platform: PC / Windows 7
Overall rating:  7/10
Graphics: 7/10
Controls: 9/10
Level/Puzzle Design: 8/10
Sound: 7/10
Story: N/A
Replay Value: 5/10
Community: N/A



March of Industry is a… I’m going with “factory simulator.” Your goal is to use the natural resources given in order to craft different weapons (and items to make weapons) for your glorious country, and make a profit. The game has that simple premise, but it’s actually rather difficult when you’ve just started. You’re not given the recipes, after all, but have to find out yourself via trial and error what to items make what.
The game gives you goals as you advance, be it in amount to earn or sell or what item to make next, and you are left to set up the machines and resources and discover what makes what and clean up the mess after on your own.

The controls are fairly simple as is learning to play it, the difficulty I feel lies in finding all the combinations, and then waiting for the machines to finish however many you need to sell to advance to the next goal. While I didn’t think some of the combinations were overly logical, I still kinda liked it.
The recipes you find are logged, so if you ever forget them, or go back to the game after a long while, you can always re-read what items made what.

The soundbits are repetitive and annoying, and yet they somehow added a sort of charm to the game. Don’t ask me why, after a while of having it open I just got used to them I guess.
The art is decent for pixel art, I rather enjoyed the fresh look that wasn’t cartoony.

At the end of the day, however, this is essentially a waiting game. And a rather short one at that.

Would I recommend it? Yes, but perhaps not for its full price, and definitely only if you enjoy the style of crafting/waiting/micromanaging game.