Epic Quest of the 4 Crystals


Break Up
Game: Epic Quest of the 4 Crystals
Genre: Adventure, Casual, Indie, RPG, Strategy
Developer: RosePortal Games
Publisher: Aldorlea Games
Release Date: Sep 25, 2015
Platform: PC / Windows 7
Overall rating:  4/10
Graphics: 6/10
Controls: 7/10
Level/Puzzle Design: 5/10
Sound: 9/10
Story: ?/10
Replay Value: 1/10
Community: N/A



I went into Epic Quest of the 4 Crystals not really knowing much about it besides it being an RPG and supposedly funny. I left Epic Quest of the 4 Crystals 3 hours later not knowing much more. You might say 3 hours is not a lot to judge whether an RPG is good or not. And to you I’ll say, if you can’t get past the 3 hours, then it’s at the very least certainly not for you.

This was my experience with Epic Quest of the 4 Crystals. I have nothing against parodies and comedy and even some sex and/or explicit jokes, but I found the whole thing on this game to be too over the top. It’s a pity, because I really went in expecting to like it, but I ended up not enjoying my play through so much.

So let me get to the point with this one.

The Good:
Although it’s an RPG Maker style game, the sprites seem to be hand made, the fact that they’re not the usual super chibi size helps make it a bit different. The art is not stock, and while it’s not a masterpiece, it’s not awful either. You can tell effort was put in this.
The music is beautiful, it does get a little repetitive from time to time, but it’s certainly one of the strong points of the game.
What little I got to see of the crafting system seems interesting. The battle allows you to ‘retry’ it if you want to get a better ranking. The system used for traversing maps is different from most RPGs. I also liked the option to ditch one of the first quests you get, that bit -was- funny.
The story (if you don’t look at the villains) seems sorta decent in a parody kind of sense. At least as far as I played through, it’s a typical boy-becomes-hero and then has to fetch items to defeat evil. I don’t know if it changes later on.

The Bad:
The jokes were over the top and not funny at all. Even the ones that weren’t over the top were not really funny (and no, I don’t care that we have an option to censor jokes, if you have to censor your game to make it “good” then maybe those jokes weren’t needed to begin with). The references to pop culture were also not overly interesting. Some of the maps seemed a bit labyrinthic.
I found myself annoyed at not being able to walk through certain plants that I should have been able to and instead having to go all the way around, when there really was no reason for it. Call it a pet peeve if you will.
There weren’t too many chances to interact with the environment; my favorite thing about RPG maker games is being able to walk up to a random item in a house and getting interesting story bits or comments when interacting. There was hardly any of that here
The Villains. Enough said.

All in all, for an rpg maker type of game it’s not really the worse you could get, but it just wasn’t a type of humor that resonated with me. Even if I didn’t overall hate the game,  and I might give it another chance at a later date, I can’t say I enjoyed it at all, either.

Recommended: Not unless you really love RPG Maker games and in-your-face type of jokes. I think you will only find the game good if you can get past the jokes and the not so good dialogue.