Afterfall Insanity Extended Edition

 

Data
Break Up
Game: Afterfall Insanity
Genre: Action,Adventure,Indie
Developer: Intoxicate Studios
Publisher: Nicolas Games
Release Date: ???
Platform: PC / Played on Windows 7
Overall rating:  8/10
Graphics: 8/10
Controls: 8/10
Level/Puzzle Design:8/10
Sound: 8/10
Story: 8/10
Replay Value: 6/10
Community: N/A

 

Review

Mysteriously disappearing from the store a couple months ago (ok, not mysteriously, the developers went to court and then filed bankrupcy); your only chance to grab this game now if you’re interested and didn’t get it for free when it was so, will be from any leftover bundles or stores may have. (Such a shame, I really wanted Reconquest… )

There was the Third World War and all of humanity was forced to go into shelters. In Afterfall you take the role of Albert, a sort of psychologist to the men and women who are in the same shelter as him, who starts suffering from confinement syndrome – as is everyone else. When things turn bad, he’s forced to escape the shelter – and into the wild land that was left above…

Afterfall Insanity is, then, an Action/Adventure horror game that I recommend for casual players, as it’s fairly easy to pick up and leave at any time.

The graphics are good, maybe not perfect, but they run on low specs computers even on a decent medium setting, and the music and sounds were pretty good as well, matching the atmosphere of the game. I particularly liked the loading screens, as they felt like part of the game (even if all you did was stand around in a decontamination area, haha).

The game is fun, the easy difficulty really is easy, and most the puzzles I encountered were way too easy too (if a bit annoying and might cause death on the first run through them), which some might view as a con, but for a casual player who doesn’t want to spend one hour just solving the one puzzle… yep.

The fight style is a bit wonky, but not horrible and definitely playable; it’s sure as hell not going to win any prizes, though. But at least it doesn’t require particularly mad skills to get used to it either.
Hint: Fireaxe = Best weapon to use yet.

The concept of the Fear Meter is interesting, the application… is not too bad, though I wouldn’t call it ground breaking either.

The dialogs can be rather funny most the time, and not in a good way. The story, although it starts off really interesting, turns kind of lame halfway through (it’s like this: you want to know more, but when you learn more it makes no sense or it’s something completely dumb).

The most annoying thing about the game was that, for some odd reason, I’m not sure if it’s a bug or meant to be that way, but you just can’t keep your damn melee weapon. Why can’t you keep your damn melee weapon? You can keep a short and long range fire arm, so why not the melee too? Every time you switch sections, plop! It’s like Albert Butterfingers just accidentally drops it somewhere. So. Annoying. Particularly because there isn’t a whole lot of ammo to be found throughout. Certain cutscenes also make you lose your weapons: sometimes just the melee, sometimes ALL of them. I guess you better just use them up while you can.

The horror aspect in the game is played… weirdly. By which I mean, the game is a mish-mash of horror tropes. Some are good ideas, not all are good executions.

The Dirty Arena DLC is kind of boring, just like boss fights one after the other after the other.

Despite the downsides, I still found myself quite enjoying my play through Afterfall Insanity. I would recommended to try it out if it’s free or on super sale somewhere (which I doubt it will be, now, but maybe it’s sitting untouched in your library since it was free several times, so give it a chance!).

Advertisements