Holy Potatoes! A Weapon Shop?!

A copy of this game was provided in exchange for an honest review. 

 

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Game: Holy Potatoes! A Weapon Shop?!
Genre: Indie, Simulation, Management
Developer: Daylight Studios
Publisher: Daylight Studios
Release Date: July 13, 2015
Platform: PC / Played on Windows 7
Overall rating:  6.5/10
Graphics: 7/10
Controls: 7/10
Level/Puzzle Design: N/A
Sound: 7/10
Story: 6/10
Replay Value: Meh
Community: N/A

 

Review

In Holy Potatoes! you take on the role of a potato with a very, very long name whose grandfather has recently died, leaving you as inheritance 0.01% of his weapons shop. This is mainly a management game, your goal is to make weapons and sell them for profit, and there is a little story there to be told.

While the game might look like a mobile port, and the scarce menu might hint to it as well, Holy Potatoes! doesn’t have some of the annoyances other mobile and social type games have: namely the ‘friends’, the ‘coins’ that you buy with real money (at least, they aren’t there for now), nor the energy bar that restricts your playing. By all means, you’re free to grab the game for a five minute of five hours stretch without any lack-of-energy penalty.

What it does lack, and my biggest complaints with the whole thing, are things that the developers seem to be currently working on: A pause button, and the ability to put the game on windowed mode. That is, a windowed mode with more resolutions, for you can alt+enter but it remains at a ridiculously unnecessary large resolution as of current.

Holy Potatoes! has some funny dialogue, cutesy sound bites, ok button sounds, and background music that I personally found annoying enough to mute. The character designs are on the cutesy cartoony side, with some of them and some expressions being far cuter than others, but overall being fairly decent. There’s several references to pop culture (you even get famous adventurers come in to make requests from you) which make the game interesting and funny.

The game is fairly simple as far as management gameplay goes.You make use of the various menus to purchase or find items to make weapons with, and then you sell said weapons to adventurers. There is some depth to be had with this system: The adventurers you sell to actually level up thanks to your weapons, which brings you fame. The smiths are not locked to a single job station, your metal worker can become a designer who in turn can become a craftsman. This allows you to level up in more than one aspect, and as you level each smithing ability to max (5), you get to unlock further smithin abilities that will allow you to make stronger weapons.
As with every management type of game, you can enchant things, decorate and expand your shop, buy some items that will boost workers’ morale or abilities, etc. You can even send them on vacations when they get too depressed, which makes for a nice change of pace. There is also a nice weather system in place that affects the workers.

The only thing I found annoying with the system were the “random” encounters which happened a little too often (but I hear the devs are also working on it). Since you can choose up to two different speeds above normal to play it on, the interruptions of these random encounters become far more noticeable and terribly annoying: You’re not even done doing one thing that another one pops up. Still, they bring some nice boosts (money and smith stats) when you get them right, and some of them are also rather funny.

There are some things that could be better: like finding what weapons sell best where, or having more maps, etc.

The developers seem to be fairly active in listening to the users and working out the kinks of the game, which is always pretty amazing.

In its current state I would give this game a 6.5, going on 7/10 when they fix the pause and window mode issues. As far as management games go I would definitely recommend this one as an alright game. I’m not certain, however, that I would recommend it for the full price unless, there was more content added to it.

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